This Java applet implements a fully configurable game which is a
variational version of "Collapse" or "JawBreaker". You can merge
all same connected objects and remove them from the board. You
should try to maximize the length of the connected objects in
order to receive a better score.
Unzip with a
compression utility.
Java Source:
Unavailable
Sample HTML Source:
<applet code=MaxMerge.class
archive="MaxMerge.jar" width=410 height=370>
<!-- registration code to disable the floating -->
<!-- sign within the program panel -->
<param name=regcode value="99999999">
<!-- toggle to display the loading message
(0 = do not display) -->
<param name=loading value="1">
<!-- background image file:fill in "none" if no
background image -->
<param name=bgimage value="MaxMerge_bg.gif">
<!-- title banner image file: fill in
"none" if no image -->
<param name=titleimage value="MaxMerge_banner.gif">
<-- title banner position: x y -->
<param name=titlepos value="10 310">
<-- game area position: x y -->
<param name=gamepos value="25 5">
<-- 'New' button position: x y -->
<param name=newpos value="345 320">
<-- score position: x y -->
<param name=scorepos value="270 330">
<!-- image files for the game -->
<param name=total value="5">
<param name=obj0 value="MaxMerge0.gif">
<param name=obj1 value="MaxMerge1.gif">
<param name=obj2 value="MaxMerge2.gif">
<param name=obj3 value="MaxMerge3.gif">
<param name=obj4 value="MaxMerge4.gif">
<!-- audio filename for a frame select -->
<param name=framefile value="MaxMerge_frame.au">
<!-- audio filename for a merge -->
<param name=mergefile value="MaxMerge_merge.au">
<!-- audio filename for an error -->
<param name=errorfile value="MaxMerge_error.au">
<!-- audio filename for game over -->
<param name=overfile value="MaxMerge_gameover.au">
<!-- panel background color: R G B -->
<param name=panelbg value="255 255 255">
<!-- panel foreground color: R G B -->
<param name=panelfg value="0 0 255">
<!-- button background color: R G B -->
<param name=buttonbg value="255 255 255">
<!-- button foreground color: R G B -->
<param name=buttonfg value="0 0 255">
<!-- selection frame color: R G B -->
<param name=framecolor value="255 0 255">
<!-- link when the game is over -->
<!-- '|' seperates linking URL and target frame -->
<!-- fill in "none" for URL if you don't want any URL -->
<!-- target frame options are as follows -->
<!-- _self = current frame -->
<!-- _parent = parent frame -->
<!-- _top = top-most frame -->
<!-- _blank = new unnamed top-level frame -->
<!-- x = new top-level frame named x -->
<param name=overlink value="none|_self">
<!-- number of rows and columns for the game board -->
<param name=row value=10>
<param name=col value=12>
<!-- width and height for each grid cell -->
<param name=gridwidth value=30>
<param name=gridheight value=30>
<!-- all text strings -->
<param name=NewGameText value="New">
<param name=OverText value="Game Over!!!">
</applet>
Status: Free
Author: JMaker
Homepage: http://www.thejmaker.com
Upload Date:
December 11, 2003
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